Load Order General Guide
Manually sorting your load order: A basic guide for TTW
There are some basic rules of thumb you can use to sort your load order by hand, without the need of tools like BOSS or LOOT, and it’s actually fairly easy to do.
- First, please review this section of the wiki.
Some minor preparation is in order.
But wait, aren’t these files official files that come with the game?
Yes. However the reason you want to delete them is they do nothing except force the game to load any plugin which has the same name. That includes the pre order packs. So if you leave the .nam files the game will load the pre order packs if you want them or not.
Let us continue.
- First, your load order should ALWAYS begin with the official Bethesda master files for Fallout NV.
- Followed by the files from Fallout 3.
- Next should ALWAYS be the TaleOfTwoWastelands master file.
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm TaleOfTwoWastelands.esm
Next up in your load order should be any utility masters that other mods may require, this includes things like:
Next in your load order you want to have any masters which make MAJOR changes to either wasteland. Ones that make major changes to VANILLA areas should be first. This includes things like FreesideOpen and StripOpen.
You want these first as other mods may alter things in those vanilla areas, and you want them to be applied after any major changes have taken place.
Any compatibility patches will come later in your load order to resolve any conflicts and they tend to assume that the plugin load order follows this.
Next in your load order you may want any type of Monster mod. Other mods tend to use these as masters, they include:
Mart’s Mutant Mod.esm
Next in your load order you may want any type of Weapon mod. Other mods tend to use these as masters, for example:
Next in your load order you are going to want any types of major quest mods, or content expansion mods that are master files. These include:
Point Lookout Reborn by Jcro25.esm
The New Bison Steve.esm
Next in your load order you will any type of mod which is altering NPC appearance. The reason for placing them after quest mods is so that any appearance changes may be applied to those mods, examples include:
The next block is a good place to put any other content altering mods:
Additional masters may be placed after these, or anywhere previous, but AFTER the official and TTW masters as necessary.
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
That does it for the master files section which is the most important.
Next up is the esp section, which can be a bit more complicated, but if you follow some general rules it shouldn’t be too hard. At this point it is personal preference, so things can be altered to suit your needs.
In the next block, generally is any further tweaks to game play or hotfixes.
TTW Perks and Home Markers.esp
In the following block, is a good place to put any further content enhancement mods:
Vending Machines of The Wastes.esp
The block after this is a good place to put UI mods as the final couple blocks may depend on them as masters:
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
CASM with MCM.esp
JIP Companions Command & Control.esp
The following block is the place to put all equipment and item mods. Doing so will make them easier to manage and for any potential issues to be diagnosed easier:
ADAM - MAIN.esp
ADAM - NCR Patrol Armour.esp
AG Supplimentary Uniques-AllInOne.esp
Name Of Some Weapon Pack Mod.esp
Name Of Some Weapon Mod.esp
EVE FNV - ALL DLC.esp
The next block is the place to put all your patches and your bash/merge patch;
TTW MMM + EVE + TTW Redesigned.esp
WMX - EVE.esp
Finally, you want to put your chosen weather mod here so it overrides the weather data of all your other mods, including your merge patches in the off chance they have any alterations to those records.
TTW Realistic Wasteland Lighting - Darker Nights.esp
This concludes the basic guide on sorting your load order manually.
There are always exceptions and this should only be used as a general guideline. It is always advised to use your mod organizer to view the masters of the plugins you use, generally they should have the proper order the plugins should be in. This is not always the case, but most of the time it is. You can check your load order by loading it up in FNVEdit, if there is anything out of place it will error on the file which has missing masters.